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Wildtrack Sound Library 2017
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AC01 Wind Up Toys SFX Library

AC01 Wind Up Toys SFX Library

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Author: [acf field=”author_name”]
Format: [acf field=”library_format”]
Number of files: [acf field=”number_of_files”] files
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Total Size: [acf field=”total_library_size”]

SKU: AC01. Category: . Tags: , , , , , .

Product Description

Artwork Wind Up Toys


Wind Up Toys SFX Library ofrece más de 30 juguetes de cuerda de diferentes épocas y materiales grabados con todo detalle para ofrecer a editores y diseñadores una paleta de sonidos para proyectos de videojuegos, cine y cualquier formato audiovisual. Los sonidos que podemos encontrar en esta librería están divididos en tres categorías: acciones de dar cuerda, mecanismos en funcionamiento y otros sonidos característicos de los juguetes. Todas las grabaciones están realizadas a 24 bits 96 kHz. Una colección de más de 500 Mb con metadatos incluidos para trabajar con Soundminer.


Wind Up Toys SFX Library offers more than 30 wind up toys from different periods and materials recorded exhaustively to offer to editors and designers a sound palette for videogames, film and any audiovisual project. The sounds are divided into three categories: winding up, running mechanisms and other sounds. Recordings are in 24 bits 96 kHz. More than 500 Mb with embedded metadata ready to work with Soundminer.




Puedes ver el listado de sonidos incluidos en la librería en este PDF

Check the File list included in this library with this PDF


Augusto Casanovas

Augusto Casanovas [Español] Durante los últimos 8 años trabaja para diferentes estudios en Barcelona (España) como Pro Tools Operator (Post). Editor y diseñador de sonido para publicidad, cine y juegos. En la actualidad produce librerías de SFX y ofrece servicios de grabación en localización y postproducción. Forma a futuros ingenieros en diferentes escuelas. [English] During the last 8 years has been working for several studios in Barcelona (Spain) as Pro Tools Operator (Post). Editor and sound designer for advertising, films and games. Currently, produces SFX libraries and offers location sound and post-production services. He is teaching future engineers.

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